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Filed under: Masahiro Sakurai, Super Smash Bros. Brawl, Super Smash Bros. Series, Translation

Sakurai’s GDC 2008 Presentation Slides

UPDATE: One of the sentences does not read 100% correctly. The change is below in red. I’ve included the original Japanese for this section at the end of the article*. Sorry for the mistake.

Standard for Selecting Characters:
・The character must display personality in their game
・It’s important to have something only that character can do.
・Potential development issues, and game balance is also taken into some consideration
・ Distribution among the franchises is also taken into consideration

The following images are a translation of Sakurai’s presentation at GDC 2008 about choosing, creating and developing characters for Super Smash Bros. Brawl. Translations were completed by PushDustIn.  They detail the formation of the redesign of Pit, creating moves and setting the frames, details about Sonic and Snake, graphics, and more! See the details below.

GDC Scan 01

GDC Scan 02

GDC Scan 03

GDC Scan 04

 

Here’s the audio of the talk (Thanks TwistedN!):

 

For more character design information check out our other translations. We’ve compiled them here!

Lastly, if you guys are interested and able to please donate to Source Gaming’s patreon. This site is ad free. Source Gaming is run 100% by fans, for fans with no sponsorship what so-ever.

 

*キャラクターの選択基準
・ゲーム内でキャラクターの個性が立つこと
・そのキャラクターにしか出来ないことを重視
・開発的な負担、ゲームバランスも多少は考慮
・シリーズの分散も考える

6 comments
  1. Thank you for the article! =)

    Mirror Knight on July 12 |
  2. Make the character happy? But some of them are never happy, have you seen Lucas? Poor kid. 🙁

    stormyrain0 on July 12 |
    • Press 1 if you feel bad for Lucas.

      PushDustIn on July 12 |
      • Or 2 if you want to nerf Greninja lol
        Thanks for the article!

        John on July 12 |
  3. Somebody needs to tell me about the figures on page 116!

    Jack! on February 18 |