Straight from the Source (Interview)
Melee Website: Character Portal
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Color-marked content should be considered essential reading.
Sakurai’s Internal Smash for Wii U/3DS Development Notes
2:00 am, June 23, 2017:
In Sakurai’s anthology Think About Making the Video Games Vol. 2, he posted some of the notes he had written before and during the ...
Kirby’s Development Secrets
12:30 pm, April 19, 2017:
Sakurai recently discussed Kirby at the Kirby Anniversary concert. Here's what he had to say.
Sakurai Discusses His Game Design Philosophy In a Podcast 
11:49 am, March 28, 2017:
Sakurai discusses "Kirbyism" and his video game design philosophy.
“Thinking Outside the Box” — Sakurai’s Famitsu Column Vol. 526
11:49 am, March 15, 2017:
Sakurai discusses the importance of thinking outside the box and NieR: Automata.
“My Thoughts On The Nintendo Switch” — Sakurai’s Famitsu Column Vol. 523
10:56 am, February 1, 2017:
Sakurai discusses his initial reactions to the Switch presentation.
Nintendo’s PR Problem
2:30 pm, January 30, 2017:
This is an opinion piece and does not necessarily represent the views of Source Gaming as a whole. On January 12th, Nintendo ...
Japanese Players’ Impressions of the Switch
12:36 pm, January 18, 2017:
Some translated excerpts from a poll of Japanese gamers on their thoughts on the Nintendo Switch.
Melee Development Timeline (in-progress)
2:00 pm, September 16, 2016:
This timeline is a work-in-progress. Basically, like the Definitive List of Unused Fighters in Smash, it’ll be updated periodically whenever we get ...
Smash 64 Developer Interview with Sakurai (HAL website)
1:51 pm, September 13, 2016:
This interview was originally posted on HAL Laboratory’s website, where they had a couple features talking to some of the employees there, ...
Sakurai’s Famitsu Column Vol. 512: A Fair Chance
12:14 pm, September 7, 2016:
Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please ...
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