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Discussion: Upcoming Nintendo Games

Nantendo and PushDustIn discuss the Nintendo games that have been announced for next year. Please note, this was recorded before the investors meeting.

The sound was done by Arcaira, and the video was rendered by gameonion. The thumbnail was done by Nirbion. I’ve included timestamps after the jump.

2015 Releases:
Animal Crossing: amiibo Festival
Mario Tennis: Ultra Smash
Pokemon Super Mystery Dungeon
Xenoblade Chronicle X
Mario and Luigi: Paper Jam
Devil’s Third

2016 3DS titles:
Fire Emblem: Fates
Metroid Prime: Federation Force
Mario and Sonic: At the Rio 2016 Olympics

Unconfirmed Western release:
Rhythm Heaven The Best: Plus
Picross 3D 2

2016 Wii U titles:
Star Fox Zero
Pokken Tournament
Zelda Wii U
Pikmin 4

What games are you excited for? Let us know in the comments!

  1. Rhythm Heaven will most likely come out to the west. They typically have long localization cycles (being around a year or so) probably for localizing the songs while keeping the poetic/verbal rhythm intact. I’d say just be patient because the games sell decently and have pretty good reviews.

    DonkaFjord on November 3 |
    • Also, the cost to make a console the specs of the PS4/XBOXone is already cheaper than those consoles because that’s how fast the graphical world changes. Also, Nintendo wasn’t all about ‘cheap tech’ till the DS/Wii Era- The gamecube was really decent in its generation, but it didn’t do so hot, so they took a different route.

      Also about Pikmin 4- We don’t know if they were held back by Nintendo till September, or if the magazine knew they had exclusive content and just withheld it themselves (Since a lot of content was gotten from Miyamoto’s European press tour and they knew news would be drier in the following time.) Magazines sometimes do that to spread exclusive content. A lot of interviews have content that doesn’t get published for various reasons.

      We also don’t know what the NX really is and if it is even “replacing” any of their systems and which one of the two it would replace. I think people just assume for the most part that they are trying to cut the Wii U’s life short. The Wall Street Journal hasn’t always been accurate or fully accurate and “industry leading chis” is a vague statement- phones have ‘industry leading chips’ in them, but that obviously isnt the same as industry leading chips for consoles, computers, etc.

      DonkaFjord on November 3 |
  2. Interesting discussion; I had no idea what Animal Crossing: Amiibo Festival actually was… I just came across the name and had it recommended to me when I picked up Happy Home Designer for my step-son.

    I agree that the flack Metroid Prime: Federation Force was getting was a bit undue. Yes, the art style is different… yes, it has a weird soccer minigame… but besides that, what’s not to love? I personally think that not having Samus is an interesting direction to take, not unlike Halo 3: ODST and Halo Reach which did not feature Master Chief. As mentioned in the PodCast, it could help expand the lore of Metroid a bit, and possibly give us a new Metroid rep in Smash that ISN’T Samus.

    I am intrigued by that supposed “2D” Metroid… I haven’t played Other M, but going back to the classic formula that we haven’t seen since Zero Mission would be fantastic.

    Also, have to look up Devil’s Third… only heard the name and from you guys that it’s supposedly terrible, but I don’t know anything else about it. XD

    Winturwulf (@winturwulf) on November 4 |
    • Oh, ha… checked the Wikipedia article, and as soon as I saw Tomonobu Itagaki’s studio was working on it, I couldn’t help but laugh. His design philosophy is in the right place, but his games never really appealed to me. And speaking of which…

      (Itagaki Philosophy:) “[Itagaki] also places a high priority on ensuring his games are interactive with the player’s actions and respond quickly to the player’s inputs.” (Devil’s Third:) “Sean Bell from GameSpot rated the game 3/10… heavily criticizing… clunky controls and technical issues.”

      (IP:) “Itagaki is thorough with his games, working on them from start to release, and even post release to correct what he feels are deficiencies, and polish them up to their full potential.” (DT:) “Early previews for the single player campaign have been mixed to negative with most complaints being the game’s poor graphics, heavily inconsistent framerate, stiff aiming, and input lag.”

      (IP:) “This relates to [Itagaki’s] desire for challenges… and to push himself to produce games which can contend as the best games of the genre.” (DT:) “Despite negative reception, designer Itagaki thought that the game would be a ‘breakthrough for the industry’, and that it would elevate the genre to a new level.”

      Good job, bro.

      Winturwulf (@winturwulf) on November 4 |