Source Gaming
Follow us:
Filed under: Super Smash Bros. Series

Featured Comments

Featured Comment

Another week of comments!

Later this month, I’ll be taking a short vacation from Source Gaming. Because of that, I have a ton of stuff to do! No rest for the sourcing!

This week, we posted Sakurai On: Balancing. It’s an article I wanted to write for over four months, so it’s good to finish it. We also started the Mega Smash Poll: Post Smash DLC!

Soma really deserves a lot of props for dramatically improving it, and even providing new information to it! So thank you Soma!
This post contains comments from April 3rd – April 10th!


“The 3DS did take away from the Wii U version in one way, though: it used development time and resources that would have otherwise been used for the Wii U version.”

What makes you so sure that the time used for the 3DS version would have been added to the Wii U version if it was the only one? For all we know, without the 3DS version, their budget could have been less than it was. —Semi-old Sakurai interview, covering custom moves, version differences, balancing, and more!

Definitely something to consider. Without the 3DS version (which BTW: is the better selling version), the development time might have been shorter, and there might have been less people. We could’ve also gotten less characters as transformation characters might’ve stayed in. Maybe the Wii U version alone couldn’t have justified DLC. Who knows. It’s a what if scenario that we don’t have enough information.


Hark, is that another food analogy I spy? I was partly joking when I noted that he likes making those, but he really does seem to make a lot of them. —Semi-old Sakurai interview, covering custom moves, version differences, balancing, and more!

Yeah, we should really make a “Sakurai On: Food Analogies” article someday. Would’ve been perfect for Sauce Gaming.

Arthur 97

Are people really pushing to ban Bayonetta? I don’t like her and hate fighting her, but is it really that wide-spread? Also, why did you specifically put Alph on the list when you did not for the other alts? —Mega Smash Poll — Post Smash DLC

Apparently the Spanish community was actually considering it.

As for Alph…I’m not sure. I guess in my mind, he’s essentially a character as he was almost made separate (unlike the Koopalings, who were always going to be a part of Bowser Jr.).

There’s some other corrections that people posted in the Mega Smash Poll post. Thank you!


I love how Sakurai thinks of all audiences, but I hope he doesn’t throw out the competitive side for the casual completely.
Casual and Competitive games can and have been shown to co exist together, look at Smash 4, it’s really getting there.

But I can’t get over the line “f you want to enjoy the strategy or competitiveness in playing against another person, then maybe normal fighting games are more suited for you.” –Readers Response #46, March 24, 2016

It misses what draws most people into Smash, it’s simplicity yet complexity. Unique characters and stages and even process of victory. Smash draws people in not just for winning, but to have fun with a fighting game that brings much to the table. I barely touch traditional fighting games because I don’t enjoy the gameplay, at least playing.

Characters sometimes don’t feel varied, and stages are boring and often set to good enough music. Smash doesn’t have that. Its different, and attracts other people. People who play with any style don’t play just to have that winning rank, but because the game is fun and enjoyable. Unique in gameplay, but familiar in characters and stages.

I understand being sad that people aren’t playing the game how you want them to, but when you introduce any product, people will find different ways to enjoy it, art, music, etc.
People playing the game differently is great, it opens all new horizons for Smash in general. Keeps it form a “niche game market.”

Casual and competitive can coexist. Often times, changes for the competitive side don’t really affect the fun I have on the casual side. I enjoy the game casual and competitive.

Please don’t subjugate Smash only to casual gameplay, that would put off quite the large audience. Smash 4 has already introduced so many newcomers to the competitive scene due to being easier to get into. I would love to play a new Smash in new ways than get stuck with an old game that’s more competitive, all the while watching others get something new, and pretty much convert my system of playing a game. —Sakurai On: Balancing Smash

Another well thought out comment from aguchamp33. Thank you!

Sakurai for better or worse, is always thinking of the new players. He tries to streamline controls and concepts in a way that even people who don’t play video games can play them properly. I’m not sure if he’s not giving newbies too little credit, or if we are overestimating their ability as a community. I met someone recently who has been playing Ocarina of Time for over 10 years. And they just got to the Forest Temple.


Not going to lie, I’d LOVE to see Nintendo vs. Capcom. I mean, with a certain multi-million dollar getting in the way of Marvel vs. Capcom 4, this would serve to be the perfect replacement, IMO. Honestly, I’m amazed it hasn’t happened yet! Not to mention Yoshinori Ono recently stating that he’d love to work on that! —SG Choice: What Crossover do you Want?


Me too! Nintendo vs. Capcom seems like a great idea, and I hope they can get it working!


In regards to Time being default, you have to consider that for a large part of the audience, Smash is a fun party game that can be played with 4 (well, now 8) players. In Stock, when you run out of stocks you’re essentially out for the rest of the match and that’s not fun. You just have to sit and watch until the others are done fighting, which could easily be long enough for boredom to settle in. When playing Time you can keep fighting until the end, no matter your skills.

It’s understandable why Stock is used in competitive play though. I have no doubt that many players would be content in getting the first stock and running away for the rest of the game.  —Sakurai On: Balancing Smash


When playing with my friends in real life, time is the go-to-battle. They aren’t competitive, and we tend to enjoy fighting against each other with items on. Playing Smash while drinking beers is a great way to pass the time. Stock is the go-to for more serious battles, but with younger siblings or with people not that good at the game, time is going to be better (Long story short, I agree with Garo).

Thanks for posting on Source Gaming! Make sure to follow us on Twitter to stay up to date with the latest articles and news!

ask fm email icon Facebook Icon SB Icon Nintendo Network Twitter icon 2015-12-30 (3) reddit icon

  1. But the real questions is, will you do a featured comments piece…for featured comments on featured comments pieces?
    *comment featuring intensifies*

    InfinityAlex on April 12 |
    • I have featured comments from featured comments in the past! Maybe I’ll try to make a video featuring this very comment. Who knows what will happen?!

      Source Gaming Team on April 12 |
  2. Thanks for having my comment featured this week, Push! Honestly, I can see Nintendo vs. Capcom doing what Smash Bros. doesn’t do all that often: Add obscure characters. That seems to be something Capcom’s “vs.” series is quite famous for, adding characters like Saki Omokane, Lou from Three Wonders, the Unknown Soldiers, Pure and Fur, etc. Granted, out of the ones I named, Saki’s the only to be playable in a later Capcom vs. game, but I think it still speaks for itself, right?

    smashkirby on April 12 |