Up until now, Smash has only had two in-game modes, Time and Stock.
Time: KOing an opponent nets you one point, getting KOd takes away one of your points, and you fight for the highest overall score.
Stock: Every player starts with a set number of stocks, and loses one each time they are KOd. The last player standing wins.
Now, we’ve added “Coin.”
Or as we call it, Coin battles.
In Coin battles, when you attack an opponent, they spill coins.
The player with the most coins at the end of the match wins!
Gold coins are worth 10 coins, silver coins are worth 5 coins, and bronze coins are worth 1coin!
The amount of coins that are spilled is proportional to the amount of damage dealt!
Even if you get hit, you won’t lose any coins!
Lose a stock and your coins will be halved, and you’ll scatter coins everywhere!
You can collect your own coins back after a little time passes!
The direction coins fly in is somewhat based on the trajectory of the attack!
*There is a chance that these rules are slightly adjusted in the final release.
I’m designing this game so that the objective is to have fun, and winning or losing is secondary.
There is fun in competition, but I disagree that winners should be celebrated.
When only one person can have fun in a four person game, that’s not a good feeling.
But this is a game,so you can’t run away from the binding nature of “the rules.”
So as a more casual form of play, I came up with Coin battles.
Coins are flying everywhere across the screen, and while there is strategy in trying to fight, survive, and stealing coins from your enemies, in the end you’re all just grabbing coins everywhere.
It’s crazy and haphazard, but it’s fun.
There’s actually one more mode.
It’s actually suited far more for hardcore players, but if we don’t have enough time we’ll have to cut it.
I’m slightly worried, but stay tuned.
Ah, coin battles…I don’t think I’ve ever played a coin battle in my life. But anyway, if you want to support Source Gaming and are willing to part with your coins…check out out Patreon!
Latest posts by Soma (see all)
- Sakurai’s Internal Smash for Wii U/3DS Development Notes - June 23, 2017
- Kirby’s Development Secrets - April 19, 2017
- Sakurai Discusses His Game Design Philosophy In a Podcast  - March 28, 2017