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Filed under: Industry People, Masahiro Sakurai, Super Bros. Smash For 3DS, Super Smash Bros. (N64), Super Smash Bros. Brawl, Super Smash Bros. for Wii U, Super Smash Bros. Melee, Super Smash Bros. Series, Super Smash Bros. Ultimate

September 2016 Review

Featured Content (14):

Framemeister Alternatives (Featuring the OSSC) – MY LIFE IN GAMING
Featured Comments
GameXplain’s Epic 2 Hour Analysis of Breath of Wild
Super Smash Bros Clones – Arcadea
Featured Comments
Cancelled Star Wars Games You’ve Never Seen Before – Unseen64
Can Traditional Pikmin Run on 3DS? – Nintendo World Report
Featured Comments
Mini NES Build Guide Part 2 – daftmike
Featured Comments
Which Video Game Introduced Dual Wielding? + Ridley is Smashified
Featured Comments
History of the ERSB
Have Games Become Too Cinematic? | Narrative Vs. Game Design

Stats for September 2016

Total Views for September 2016: 73,081
Total Views for August 2016: 72,585

Top 5 Most Popular Articles (In general):

  1. A Fair Chance
  2. Have Sakurai’s Thoughts on the Competitive Community Changed? [Discussion]
  3. DLC Fighter Pricing Comparison
  4. CERO and Palutena’s Censorship
  5. Smash 64 Developer Interview  

Articles You May Have Missed (Only published this month, not including featuring content):

  1. August 2016 Review
  2. Interview with Kyle Hebert
  3. Source Gaming at Tokyo Game Show 2016
  4. Advertiser vs. Journalist
  5. Holism: Pikmin’s Approach to Real-Time Strategy

As always, you can follow Source Gaming, and support us on Patreon. Let us know which pieces you enjoyed/ didn’t like in the comments below!