Source Gaming
Follow us:
Filed under: Editorial

Character Chronicle: Krunch

It’s no secret that I’m an authority on Donkey Kong. I, in fact, canonically met the great ape once! Moreover, I’ve written about the series’ two leading heroes before, but today we’re going to be reviewing one of its less celebrated figures, Krunch.

But first, let’s thank everybody who took a few laps around the track with me:

  • PushDustIn, our lovable mascot, who helped with edits.
  • TheAnvil, a fellow Kong documentarian, who provided edits and commentary.
Krunch and his car in Diddy Kong Racing DS (Image: Nintendo)

Krunch and his car in Diddy Kong Racing DS (Image: Nintendo)

Our scaly acquaintance debuted in 1997’s Diddy Kong Racing, which launched 20 years ago this month. …Yes, we feel old, too.

As we’ve briefly addressed before, Rare’s Diddy Kong Racing had a fascinating development history, so much so that the Nintendo-owned Diddy Kong wasn’t initially its mascot. Timber occupied that post during the Pro-Am 64 phase of the project’s life, and his claws remained firmly trenched in the game’s lore even after Diddy supplanted him for the lead role. His inclusion greatly boosted the game’s profile, of course, but it also attracted the attention of some potentially hostile folk…

Krunch’s History

Given the offbeat nature of his design in relation to the established Donkey Kong aesthetic, I sometimes wondered whether or not Krunch was conceived as a Kremling. I received an answer in 2011 when former Rare artist Kevin Bayliss hosted a now-defunct Facebook page for fellow Rare alumni. The bumbling reptile’s genesis was addressed therein, asserting how, although there may have been Kremling influence, he wasn’t envisioned as a member of Donkey Kong‘s cast; instead, he was a “quick ‘croc-character’” added to introduce a “bad guy” to the game’s roster. While this could have been a simple mistake on Prima Game’s end, it’s worth a passing mention that they called him “Krunch the Alligator” back in their Diddy Kong Racing guidebook.

According to Diddy Kong Racing’s boxart, Nintendo legally owned three members of its cast: Diddy, Krunch, and Banjo. (Image: Nintendo/Rare)

According to Diddy Kong Racing’s boxart, Nintendo legally owned three members of its cast: Diddy, Krunch, and Banjo. (Image: Nintendo/Rare)

Krunch was presumably retroactively admitted into the Kremling’s ranks when the monkey usurped the starring role, thereby giving Diddy Kong Racing another pronounced link to the core Donkey Kong franchise. It took a little longer for Krunch’s name to get finalized, however; early previews of Diddy’s racing spin-off, including a trailer, called him “Krash.” Considering that name was already spoken for, I appreciate the change.    

Diddy Kong Racing‘s manual explained the greenhorn’s reason for taking the pilgrimage to Timber’s Island. Krunch and his nameless colleague were scouts, overseeing the Kongs’ activities to ensure they weren’t plotting against the Kremlings. The pair of misfits suddenly witness Diddy hurriedly leave his treehouse, spurring the concerned Krunch to tail Diddy by his lonesome. Diddy and the others were apprehensive over the Kremling’s intrusion, but the heavy-weight ultimately helped fend off Wizpig and good-naturedly partook in the group’s party following the swine’s defeat. Hey, he may be playing for a villainous team, but he isn’t such a bad guy after all, right? Krunch’s altruistic acts were also recreated in manga publications of the era, too. 

Rare’s partnership with Nintendo met its abrupt end in 2002. However, prior to Microsoft’s acquisition of the Twycross-based studio, Rare was helming three Donkey Kong titles, one of which being Diddy Kong Pilot. One racer in its cast was bequeathed with the generic Kritter misnomer, but he reused Krunch’s design in a 2001 build of the game. All three titles were cancelled as such upon Microsoft’s acquisition, later getting rebranded with Rare-owned licenses. Nevertheless, while Banjo-Pilot did retain some facets from its previous identity, the Kremlings were unsurprisingly omitted.

Kritter lost some weight for the 2003 iteration of Diddy Kong Pilot, though his resemblance to Krunch endured. (Image: Nintendo)

Kritter lost some weight for the 2003 iteration of Diddy Kong Pilot, though his resemblance to Krunch endured. (Image: Nintendo)

Climax Studios was fond of Rare’s groundbreaking Nintendo 64-era racer, and ventured to continue its legacy on the GameCube. Diddy Kong Racing Adventure, while never greenlit, was tentatively planned to retain much of the original’s cast, including our favorite neon green spy. Adventure‘s roster would have been more Donkey Kong-centric than the original’s as, per the wisdom of Rare’s Leigh Loveday, only Diddy and Krunch were Nintendo’s property following the buyout.

Rare continued developing for Nintendo’s portable systems, and Diddy’s solo outing scored a port for the Nintendo DS in 2007. Although Diddy Kong Racing DS’s plot strongly echoed that of the original’s, I prefer to classify it as a soft sequel set a decade afterwards. A postcard Nintendo sent to the press planted the idea in my head (even if the card in question grossly misspelled Krunch’s name), though the returnee’s presence in DS’s opening cinematic does play along with the thought. Previously, the heroes were understandably displeased palling around with a Kremling on the onset of their quest, but they didn’t pay Krunch any mind when he arrived this time, presumably because they were already familiar with him.

Oddly, Krunch has been written with different dialects. In DS’s opening he’s depicted hissing, which is directly contradicted by DS’s in-game voice clips. (Image: Nintendo/Rare)

Oddly, Krunch has been written with different dialects. In DS’s opening he’s depicted hissing, which is directly contradicted by DS’s in-game voice clips. (Image: Nintendo/Rare)

Unfortunately, unlike the majority of characters we’ve covered, Krunch’s prospects for the future aren’t too promising because his series progressed without him. Taj was the only Timber’s Island refugee confirmed to return for Rare’s ill-fated Donkey Kong Racing, another proposed sequel to Diddy’s 64-era shindig. Furthermore, following Rare’s departure from Donkey Kong, the greater Kremling empire sat out of three subsequent mainline titles. Regardless, the Kremlings remain Donkey Kong’s most prominent rogues, and perhaps Krunch can join them when they finally have their comeback.  

So, what’re my thoughts on Krunch?

Contrary to popular belief, I have yet to discover any official documentation explicitly referring to Krunch as a Kritter. However, I assumed he was one when I first saw him, and classifying Krunch within that crocodilian subset is perfectly understandable, especially since Krunch’s leather jacket presumably influenced the Kritters’ getups in Donkey Kong 64. Diddy Kong Pilot admittedly could be an indication that Krunch was a Kritter, but it doesn’t necessarily have any bearing on his genealogy since it was never released. 

Krunch’s career never took off, leaving him with little notoriety beyond being the token baddie in Diddy Kong Racing and its Nintendo DS port. Regardless, Krunch left an impression on me. His most immediate claim to fame was how he was the first Kremling to ever attain a playable role, something their abhorred leader wouldn’t achieve until 2005. Krunch’s playability also provided an interesting contrast to the kart-racing pioneer, Super Mario Kart. As we know, Mario’s genre-defining Super NES title featured a green Koopa Troopa in its stable. While Koopa sat out of the next two installments, he returned in Mario Kart: Double Dash!! with a red Koopa Paratroopa in tow.

Koopa Troopa and Koopa Paratroopa in Mario Kart: Double Dash!! (Image: Nintendo)

Does it bother anyone else how Paratroopa’s so gleefully hoisting those Red Shells? Couldn’t they have housed friends or relatives at one point…? (Image: Nintendo)

While I might’ve been alone in desiring this, I wished they instead could have been Kooper and Parakarry from Paper Mario. Electing to use the standard Koopa designs was, of course, the logical choice; a basic Koopa is emblematic of the encompassing Mario franchise, being far more recognizable to the layman than two sidekicks from one of the RPGs. Moreover, Koopa was one of the founding fathers of the Mario Kart series, so he already had a precedent for competing in it.

However, per my own tastes, I tend to prefer definitive characters in a lineup rather than nameless, non-descriptive mooks; I generally feel a greater connection to a face if it’s tethered to a distinctive identity, not when it’s an indistinguishable member of a large species à la a common Koopa Troopa. Diddy Kong Racing’s oddball Krunch therefore provided me with a compelling alternative.

Krunch is an anthropomorphic crocodile like his kin, but he’s individualized; whereas Donkey Kong Country and Land’s Kritters had human-esque proportions befitting of their militaristic vibe, Krunch leaned closer to his reptilian heritage. His limbs were stubby and he bore a portly belly, providing a sharp disparity from the Kritters’ ripe physique. Moreover, the basic Kritters were colored with dark green scales, which were affixed by their golden stomachs. Krunch’s body, however, featured a brighter hue, complemented by the yellow streak vertically stretching from his tail to his snout. Donkey Kong 64’s Kritters were more congruous with Krunch, yet he’d still stand out among them; his exaggerated facial structure remained wholly his own, and the pride Krunch took in his facade remained evident because, unlike his peers, only Krunch embellished himself with russet eyeliner and nail polish.

For reference, here’s Krunch sandwiched between Donkey Kong Country’s and 64’s Kritters. Krunch’s design was tweaked in Diddy Kong Racing DS, further distinguishing him with extra digits. (Images: Nintendo)

For reference, here’s Krunch sandwiched between Donkey Kong Country’s and 64’s Kritters. Krunch’s design was tweaked in Diddy Kong Racing DS, further distinguishing him with extra digits. (Images: Nintendo)

Krunch isn’t merely a Kritter or a Kremling, he’s himself. His design is befitting of the lighter, more cartoony atmosphere that characterized Diddy Kong Racing, especially considering it wasn’t initially tied to the Donkey Kong license, yet he’s appealing. That said, I dislike how Krunch’s lackey reused his model in Diddy Kong Racing DS, though it’s understandable Rare took that shortcut for Krunch’s unimportant lackey. The Kritters’ default design, however, stabilized during Paon’s tenure with the series, so if Krunch were to reemerge with his design intact, he’d continue to clash with them. 

Had Rare remained the series’ figurehead, Krunch plausibly could’ve become a recurring character. He’s nevertheless still one of K. Rool’s cronies, so organically introducing him elsewhere in the Donkey Kong universe wouldn’t be challenging; he’d have been an apt choice to fill Donkey Kong Barrel Blast‘s roster, for example, and I would’ve been thrilled if he appeared as an ally to the Kongs in, say, Donkey Kong Country: Tropical Freeze. While I appreciate the Snowmads, Krunch’s inclusion could’ve simultaneously reestablished Kremling presence without stealing the show from the vikings. Plus, he could have foreshadowed K. Rool’s resurgence for a sequel.

Krunch isn’t a character who enjoys copious amounts of fanfare. In fact, TheAnvil and I are in agreement that I’m probably the only person on this planet who’d write an article this elaborate about him. However, I’ll always root for him to rejoin the happenings on and around Donkey Kong Island, and I’ll celebrate if he does.

Congratulations, Krunch! Wherever you go, I follow!

Diddy Kong Racing (Image: Nintendo/Rare)

We see you trailing there, friend! You can still win! (Image: Nintendo/Rare)

Come to think of it, a few other Donkey Kong-related anniversaries occur this month, too. Hmm.

Sadly, however, I don’t have anything planned to honor them under this banner. Instead, we’re shifting our lens to another gaming franchise, one we have yet to visit. Who’s forthcoming? Well, let’s just say he’s fantastic.

Cart Boy
Follow me!
4 comments
  1. relevant:

    https://media2.fdncms.com/orlando/imager/u/original/2550030/screen_shot_2016-12-21_at_11.37.07_am.png

    David "Spazzy" Krane on November 19 |
    • Ha, well, if Krunch doesn’t get to be a part of any future Kremling schemes, then at least he can enjoy his retirement in Lakeland!

      Cart Boy on November 19 |
  2. As I’ve commented at Diddy’s article before, I’m not really a fan of Diddy Kong’s Racing, which means I’m not really familiar with the characters, except for everybody favorite mascot Diddy, must-be-in-Smash character Banjo, and a critter gone R-rated Conker. But eventually, it’s quite interesting that you’ve brought this character to this article, which does concern me about his existence now.

    As said above, I really don’t know much about every characters in game. I don’t even remember if I’ve read the manual before. Probably the game I played before might’ve been used, so maybe there wasn’t a manual included from the first place. Yes, I think my family gave the game to me for present, forgot if it was Christmas or birthday, but probably bought a used one from my favorite imported game shop which no longer exists anymore… Anyways, Krunch’s appearance is interesting indeed. An only character who belongs to the vicious gang of crocodiles, who’s actually joining hands with their actual enemy to kill the evil magical pork chop…okay now I’m starting to sound like Conker. (lol) But even he ended up being a one-timer character, he have brought attention for what he really is. Sure, he is part of the Kremlings, but possibly the only member who doesn’t belong on the evil side. He’s like Team Rocket from the Pokemon anime, or even Bowser and (maybe) Eggman. He is a bad guy, but not so evil and has a good side as he knows what’s right and wrong. And joining Diddy for the first time to defeat Wizpig have given him a good reputation that even he’s part of the villain, he can be trusted as Diddy’s only crocodile ally; depending what he’s planning to do if it’s upon K.Rool’s orders. However, from K.Lumsy from DK64 and the Kritter goalies from Mario Strikers, this does prove not every Kremling crocodiles can be bad. Even K.Rool himself can be helpful like how he decided to help Mario and DK to fight against Bowser in Mario Super Sluggers.

    But then, it is sad that Krunch didn’t make his return to the future DK titles…and I do sense suspicious toward this treatment. Nintendo have bought many DK related character’s license (including Starfox’s Krystal) before Rare left to Microsoft, but some were never brought back to the future titles for unknown reasons. If they thought they weren’t that important after all, why buy them? I do sense Nintendo sometime mistreat these former Rare characters in some way, except for Diddy since he’s the main part of the franchise. Even we haven’t seen the Kremlings return since Donkey Kong Returns, as they were simply been replaced by other non-memorable one-shot villains. Well, they did at least appeared as showcase trophies in Smash for 3DS/Wii U but that doesn’t count. While Banjo made his return at Microsoft, I think Krunch should’ve have fully returned in some form, like partially Diddy’s rival, but trustworthy ally whenever help’s needed. Krunch should’ve became a Kremling representative to help the Kongs to stop their new threat, when K.Rool should’ve thought that he’s the one to conquer the DK Island, not them.

    However, I’ve heard that Krunch wasn’t really that popular by players. According to the wikia, he’s known to be the worst racer to control as finishing the adventure with Krunch alone is ultimately impossible. Maybe Nintendo decided not to bring him back due to that unpopularity, but I do think he should have a chance with a good role than just racing for nothing. It may be too late, but I think somebody should suggest Nintendo to bring the forgotten crocodile and his tribe back in the game rather than thinking only on new villains. Anyways, thanks for expressing another interesting topic! We just hope Krunch will return in the future far far away…

    Next time on New Content Approaching…somebody who’s FAN-TASTIC? Oh my god…it’s the character I freakin’ love!! Not to mention I’m actually making a Dream article of him! I pretty much fixed few errors, so I wonder if Nantenjex’s still checking on it… Anyways, I’ll be looking forward for our favorite zombie killing cameraman!

    zoniken on November 21 |
    • Sorry for the late response, friend. I was pretty busy with the holiday, and now I’ve been busy with being sick.

      Yeah, Diddy, Banjo and Conker are the only characters from the original Diddy Kong Racing that anyone would be likely to care about. Krunch, however, is different from the game’s other one-off racers in that, like the Kongs, he’s legally a Donkey Kong character, meaning there’s always that sliver of hope he could return to the series… once the Kremlings return, of course.

      I expect the Kremlings to return someday, and I hope they do in the next Donkey Kong game. I’ve been cool with having new foes to spice things up, but we’ve had three mainline games without them now. It’s time for K. Rool to reaffirm to everyone that he’s the Kongs’ Bowser. (I’d talk more about K. Rool, but he’s on my idea list and I don’t want to get ahead of myself.)

      Anyway, I also find Krunch endearing because of his little character arc, and it could’ve been fun to see it developed further. Bringing Krunch back as a rival to the Kongs, specifically Diddy, would be nice to see. Likewise, TheAnvil would’ve enjoyed seeing Krunch become a recurring boss à la Bowser Jr. I actually cut a paragraph about his potential, but I’d have been interested to see what would’ve happened if Rare continued to direct the series and brought Krunch in as a recurring character. Perhaps he’d eventually defect from the Kremlings akin to how Klungo left Grunty in Banjo-Tooie, or perhaps he’d have been a recurring villain? We’ll never know! Either way, it’s kind of a waste Krunch wasn’t tossed into Barrel Blast. I never actually expected him to show up in Tropical Freeze, but being in racing spin-offs is Krunch’s thing.

      …That said, yeah, he’s not very reliable to play as in either version of Diddy Kong Racing. I personally am not a competitive player, but I’ve never had any success with him.

      Regarding the topic of Nintendo’s ownership, I’d love to see a full breakdown of that someday. Nintendo owned Diddy, Krunch, and Banjo going into Diddy Kong Racing, and Rare’s otherwise retained the game’s cast and regained Banjo following the buyout. An old Donkey Kong 64 player’s guide also noted how Rare owned the trademarks for various Donkey Kong 64-related things, most notably the three Kongs it introduced.

      I’m glad you’re excited for the next episode! Much like Rosalina and Metal Sonic, Capcom’s leading reporter is someone who was always guaranteed a spot in this column. (It’s not very far along at the moment, but I hope to get it done this month to keep up my monthly posting schedule.) There is a unique issue with how to cover him, however, given the nature of how he was characterized in his most recent game…

      Regardless, I look forward to reading your Dream Smasher article!

      Cart Boy on December 1 |