SCRIPT BELOW THE VIDEO:
PushDustIn learns to count in this fun edutainment video.
PushDustIn from Source Gaming here, to talk about something that has been on my mind for a long time. I’ve debated on how to talk about it, but in the end I decided to make a casual video explaining my thoughts. Now, I know many of my fellow Smashers are going to get angry, or just turn off this video — but please hear me out. As a community, we need to stop referring to ‘Smash 4’ as both Smash for 3DS and Smash for Wii U. Wait! Don’t go yet!
Smash for 3DS and Wii U are obviously different games. If you try to plop that 3DS cart into a Wii U, it’s not going to work. Yes, they have the same characters and roughly the same gameplay but they are physically different games, for very different systems. That’s why we need to stop calling them by the same name.
I have four reasons why we should refer to Smash for 3DS as Smash 4, and Smash for Wii U as Smash 5. This means that the next game in the series is Smash 6. Repeat after me: the next game in the series is Smash 6.
The first reason is that F.O.R and F.O.U.R are two different words. Any grammar nazi can tell you that. The F.O.R. in the name was an unintentional pun, and does not exist in Japanese. Sakurai decided to call the games Smash for 3DS and Smash for Wii U in order to avoid parents getting confused on what game to buy their kids. He felt that if he called it ‘Smash Bros: Lightning’ or whatever, then parents may buy the wrong game when they got to the store.
The second reason is that having the number 4 to refer to both the 3DS and the Wii U versions of the game is confusing. They have different top players, exploits, modes, stages, and controller set up. So imagine this, someone says “Hey, ZeRo is the best Smash 4 player”. That was maybe true at one point, but ZeRo isn’t playing the 3DS version anymore (hell, he’s not playing the Wii U version anymore either). While much more limited, there are still tournaments going on for the 3DS version. To rank all the Wii U players with the 3DS version just makes no sense as there are severe limitations on the 3DS version. To drive the point home even further, imagine someone saying their favorite mode in Smash 4 is Smash Tour (really, use your imagination). Smash Tour doesn’t exist in the 3DS version, and Smash Run doesn’t exist in the Wii U version. They are different games. The Classic mode in Smash 3DS is far different from the one in the Wii U version. Saying The Classic Mode in Smash 4 is very confusing.
The third reason is that development wise, they were not treated as the same game. DLC had to be bought separately or in a pack. If you bought a Mii Fighter Costume on Wii U, you still have to rebuy it on the 3DS. You may have gotten a discount, but it still cost extra money. When envisioning the game, Sakurai had two different concepts for the games — private and public. The 3DS version is the private version, the “home” version. The Wii U is the public, the “stadium” version. This is how the modes and stages were picked and crafted for these two different games.
The last reason is that the teams working on the games were slightly different. For example, Michael Barry only worked on the Wii U version localization.There is a lot of crossover, and assets were used for both versions. Furthermore, Sakurai has constantly referred to Smash for 3DS as Smash 4, and Smash for Wii U as Smash 5. There’s a rumor that hiring for Smash 6 started a long time ago within Bandai Namco. No matter if Smash on Switch is an upgraded port or a new game, it will be Smash 6.
Maybe I’m just being anal, or I have a case of nerd rage. Let me know how you feel in the comments below. If you want to hear more of my rants, follow me on Twitter.
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