NOTE: I had to make a couple minor edits, both to more accurately incorporate Sakurai’s comments about the game’s stages and to include a theory on the hidden game mode or feature. Last edit: 5:32 PM EST
Once again, Sakurai and the team behind Super Smash Bros. Ultimate have dropped a mass release of information, revealing two newcomers, three Echo Fighters, and an entirely new franchise into the mix. There is quote a bit of information here, so we’ve compiled it here for ease of reading. Note that there was a number of things officially revealed here that had been unofficially discovered during E3. We want to make this comprehensive, so we’ll be including information Sakurai gave that was revealed, only unofficially or through separate channels like the Treehouse Live footage. We have also collected reactions from the Source Gaming team directly.
The Direct itself:
Source Gaming reactions:
Getting to be both right and wrong at the same time; mainly, my Chrom RTC has aged poorly, but Dark Samus has aged wonderfully. I don’t even mind Chrom, personally, but I just didn’t expect him to be added after FE got treated so well last time. Simon’s finally shown up, so that part of the leaks is done with. And King K. Rool on top of that? The Smash Ballot’s influence really is shining on Ultimate. And we’re still not done with reveals somehow. Amazing.
So it looks like we are getting more characters than I thought. I had eight characters, and four of them got confirmed in this direct. 4 of them! Simon, K. Rool, Chrom, and Dark Samus. I didn’t predict Richter, but who did really? It seems we are getting a lot more echoes than expected so now my confidence for Isabelle, Shadow, and Ken have skyrocketed. As for everything else, oh man. There is a lot of stuff here from all the stage love, Assists, items and so on. Also all the rules and training mode. And it is still going! Insane.
That was a fairly mediocre direct in my eyes. I’ll admit that I have higher standards than most, but Sakurai adding official support for modes that have been requested since 2005 and finally letting us set the default rules isn’t going to move the needle for me. Stages, items, Pokémon, are also negligible to me. Honestly, the reduction of the balloon knockback effect was the best part of the Direct for me.
Also Gamer and Fountain of Dreams. Where’s Poké Floats though? -Soma
That direct was really good. I’ll be honest, I was expecting a massive blowout. But the direct was modest in nature, which is totally fine. It means more is coming in the future. As for the contents? While I haven’t really played Castlevania, and only played a little bit of the first DKC, the reveals were pretty exciting. The trailer CGI was great, and I LOVED Dedede’s troll in the King K. Rool trailer. The lengths they are going with Echo Fighters is really insane. Truth be told, I wonder if those characters don’t even have their own character slot.
To kind of explain, in Smash 4, while there were character slots in the main code, you could actually do some hacky stuff with Smash 4’s character files. By using some specific code in Smash 4’s “animcmd” and “MSC” character scripts, I’ve heard that different move properties and taunt animations are theoretically possible per costume slot. Now, if a modder wants to correct me on this, let me know! But, that’s what I could understand at least.
I mainly bring this up because this game is based off of Smash 4, and it could be a way of adding echo fighters without tampering with the game’s code much. Thus, making echo fighters worth it. Again, if someone wants to correct me on this, truly let me know! This is only a basic understanding of the process, and more things could definitely go into it.
Other than that, the direct was pretty cool and I’m looking forward to seeing what that mysterious mode really is!
I think with this Direct, it’s almost proof that we’re going to get an Adventure or Subspace Emissary type of mode (whether that includes cutscenes or not). I’m not even talking about the Monster Hunter stage that’s both missing from the stage select screen and looks like a boss fight. Just about everything fans have been asking for has been added. From characters like Ridley, King K. Rool, and Simon Belmont to features like directional air dodging, Battlefield versions of stages, and the order of rules/characters/stages. Even the training mode is reminiscent of Street Fighter for competitive players.
But one thing was blurred for a later reveal, a new mode. Along with characters and other adjustments, the “last” big feature that fans want that has yet to be crossed off, is an Adventure mode. Not only would it be special enough for its own Direct, but it would also coincide with how the player unlocks characters. Sakurai said during the video that all of the characters would be revealed before launch. Therefore it makes complete sense to wait to announce them all first, and then introduce the new mode which shows off how to unlock them. I imagine we will get two more Directs like this. One in between September and October, and the final in November.
As for this Direct… I have Simon Belmont now so do whatever you want, Sakurai.
This is the best game ever made. Hands down. Smash for WiiU and 3DS have nothing on Ultimate. I will play Ultimate longer than Splatoon 2 – and I have 600 hours in that game.
First off, METROIDVANIA ON ICE WAS REAL?! Simon Belmont, Richter, Alucard Assist Trophy, AND A STAGE WIL DRACULA AS A BOSS!!! THAT’S AMAZING AND I’M NOT EVEN A CASTLEVANIA FAN!
Chrom as an echo fighter was very expected from everyone, but WHO he is an echo for wasn’t. As an Echo for Roy – that’s very interesting as Roy was originally always seen as a Marth clone. Seven Fire Emblem Characters, can’t wait for next year for the eighth.
The amount of stages, music, new modes, quality of life changes are absolutely extraordinary. Final Destination looks CLEAN! Magicant looks beautiful in HD, as well does Unova Pokémon League. I’m also extremely happy they incorporated playlists and music playing while the console is still in Sleep Mode.
Finally, the newcomer I was very against – King K. Rool. Not because I don’t like him, but because I love being antagonistic. However, that trailer was so charming – I couldn’t help but laugh and smile.
This Smash Bros. title is truly special.
Sakurai, you liar! You claim that all the stages are organized by when they joined the series, but spending so much of my time looking at the Brawl Dojo makes me entirely aware that those stages should be organized by when you revealed them! Mushroomy Kingdom next to Delfino? No way, buddy.
…On a less, um, dumb note, what I really liked about this Direct was that it was so weird. Like, the obscene wealth of information in the last one often feel deeply surreal – especially “Everyone is Here!” – but a lot of the neat changes to the game, the new options, Richter Belmont being a fighter, Shovel Knight actually appearing (even if as an Assist Trophy)…it was odd, and in a rather pleasing way. The game continues to look both exciting and wild, even if I will miss getting to unlock or discover more (and more hidden) content given how enjoyable that has been for me, and how it might mitigate how overwhelming the game may feel. And feel intimidating it does, albeit in a very positive way. I guess…all I can think about is how crazy all of this is: the hype cycle, these various bursts of information, the constant sense that there is something completely crazy and big just around the corner. It feels different from prior Smash games, and that makes me so happy.