PushDustIn: You recently delayed Travis Strikes Again because of Smash Bros. That was very kind of you.
Suda: I really like Smash Bros and I want to support it so I thought pushing my game back was the best choice. (laughs)
PushDustIn: Travis Strikes Again looks amazing, I played it at BitSummit and I had a lot of fun. I was wondering, what you are currently working on with the game?
Suda: Thank you so much. In general, we have started working on debugging and fine-tuning the game.
PushDustIn: How long will it take players to complete the game?
Suda: About 10 hours.
PushDustIn: What price will Travis Strikes Again be?
Suda: I think we’ll be able to announce that soon.
PushDustIn: Will there be any special editions or will it be a normal retail package?
Suda: I’m not sure if I can talk about this right now….I think we can announce something soon.
PushDustIn: Travis Strikes Again has a lot of indie crossovers, with the T-shirts. I believe at BitSummit you told us there would be 64 of them. Is there a particular T-shirt that you are really excited about?
Suda: We have a lot of collaborations with Devolver, and we’ve announced some of them. One of the ones I’m very excited about is Hotline Miami. I would like to do a bigger collaboration with them, hopefully in the future. I have approached other indie developers and have some other collaborations that I’m working on. I can’t announce anything right now but I’m really excited about them. People like [inaudible*] who is here, I’m a big fan of him. He used to be indie, but now he’s working with Nintendo.
There were a lot of people who I approached and we were really excited about working together, but there were things in the contract that would be difficult to do. In the end, there are a lot of people that I’m glad to have worked with, but there were some people that we couldn’t work something out. One thing I really noticed throughout this is that indies really like to support each other and it’s a great community.
PushDustIn: Speaking of that, would you like to see Travis appear in another game?
Suda: Yeah, if it was possible, I think it would be really cool.
PushDustIn: Are there any particular games, like Hotline Miami, that you would like to see Travis in?
Suda: One thing that’s difficult with indie games is there aren’t very many sequels. So what would fit with Travis’ worldview, like the setting — violence, action, kind of modern. Hotline Miami 2 kind of ended the Hotline Miami series but if there was ever a third one, I would like to work with them and do some sort of collaboration.
PushDustIn: You also announced Killer7 is coming back. Is there any chance of a Switch port?
Suda: Right now I’m talking with Capcom and we are aiming to release it on Steam. We get a lot of requests from the younger crowd who haven’t had the chance to experience it yet. If that goes well, then we’ll think about the next step.
PushDustIn: Random question time. What has been a game that you’ve worked on that you enjoyed the most?
Suda: Hm… This is difficult. If I had to think about a game…where we had good staff balance and wasn’t stressful, it was a project with did with Level-5 called Liberation Maiden which was part of the Guild-01 series.
PushDustIn: You had a bit of an unconventional way of getting into the gaming industry. What was the most valuable profession or experience that you had?
Suda: I did a lot of different things before I entered the gaming industry. One of the things that I realized was, making things is so great. When I started, we just had Super Famicom but now we have Xbox, Switch, and VR. So I watched tech move forward as I was in this industry. Something that I’ve realized is that things are constantly changing in this industry, every day’s a new adventure. Before that, a lot of the jobs I did, every day was the same — same kind of job or same kind of activity. That’s something that’s really important for society to continue to function, but after I entered the gaming industry I saw things changing and it kept things interesting. It makes me think I’m very lucky to be in such a place where things are always fun and exciting.
PushDustIn: Is there anything in the game industry that you are reluctant to embrace?
Suda: There are….but I shouldn’t say.
Brando: What games are you looking forward to personally?
Suda: Red Dead Redemption 2. I don’t know if I’ll have time to play it, but I’m looking forward to it. I’m also really looking forward to what Dennaton, the team behind Hotline Miami, makes next.
Push: Thank you very much.
*Note: I think he is saying Mopin, but a quick search didn’t reveal anything.
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