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Holism: Gorogoa’s Four Panels
12:00 pm, February 20, 2019:
Wolfman tries to shill for Annapurna Interactive using its exquisite 2017 puzzler.
Holism: Aria of Sorrow’s Soul System
12:00 pm, November 28, 2018:
Wolfman interrogates one of later Castlevania's more compelling mechanics.
Holism: the GLOO Gun in Prey
12:00 pm, October 24, 2018:
Wolfman looks at one of 2017's most imaginative and fun game mechanics.
Holism: When Pokémon Gold & Silver Went to Kanto
12:00 pm, April 14, 2018:
Wolfman dives into one of
's most iconic, beloved, and arresting moments.
Holism: Breath of the Wild’s Golden Triangles
12:00 pm, November 25, 2017:
Wolfman digs into a tenet of
Breath of the Wild
's design that drove its incredible sense of exploration, mystery, and adventure.
Holism: Team Jump in Mario + Rabbids
12:00 pm, October 3, 2017:
Wolfman tries to examine how important one bouncy mechanic is to the success and quality of Nintendo's oddest crossover to date.
Holism: Getting Equipped with Mega Man’s Weapons
12:00 pm, September 24, 2017:
How do Mega Man's various abilities form the core of his games? Read more to find out.
Holism: the Celestial Brush of Ōkami
12:00 pm, August 28, 2017:
Wolfman discusses how one of 2006's most memorable games used classical art to put players in the mind of an ancient god.
Holism: The Wind Waker’s Cel Shaded Graphics
12:00 pm, August 10, 2017:
Wolfman dives into
The Wind Waker
's decision to use an expressive, animated art style, and how that drove the direction of a ...
Holism: Metroid Prime and the Scan Visor
12:00 pm, June 28, 2017:
Wolfman_J looks at what made
's odd little mechanic so special, and how it helped make
so special in turn.
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