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Holism: Verticality in The Legend of Zelda: Ocarina of Time
12:00 pm, September 20, 2018:
In 1998, Nintendo's taking a height-focused approach to world and level design led to making an all time classic.
Does the Switch’s First Year Stack-up?
12:30 pm, August 13, 2017:
Is the Switch looking to live up to the hype? NantenJex does a comparison.
Representation of Kirby games with Stages in Smash [Part 1]
1:30 pm, June 26, 2017:
Ever wonder how the Kirby games are represented in Smash via its' stages? MagcargoMan provides an in-depth analysis!
Holism: the Wonderful Worlds of Super Mario 64
12:00 pm, June 21, 2017:
Wolfman_J analyzes how and why the levels in
Super Mario 64
helped introduce a console generation to the possibilities of 3D gaming.
ROR: Super Mario 64 Vs. Super Mario 64 DS (N64 Vs. NDS) – ExoParadigmGamer
9:58 pm, March 25, 2017:
ExoParadigmGamer takes a look at what version of Super Mario 64 is better!
How Will Virtual Console Fare on Nintendo Switch?
2:02 pm, March 4, 2017:
epicmartin7 and Friktion from Switch Core discuss their thoughts about how the Virtual Console might end up on the Nintendo Switch.
Off Camera Secrets | Banjo Kazooie – Boundary Break
3:35 pm, January 7, 2017:
Shesez breaks the boundaries in Banjo-Kazooie and finds interesting tid-bits beyond the game's restricted camera!
Representation of DK Games with Stages in Smash – Part 1
1:30 pm, December 2, 2016:
In the next edition of Stage representation we tackle the Donkey Kong series which has been present since the very beginning.
Straight from the Source: Jeff Manning (Smash 64 Announcer)
6:30 pm, November 18, 2016:
We got the chance to interview Jeff Manning, the Smash 64 announcer!
SG Choice: Nintendo 64 Mini
2:03 pm, September 15, 2016:
Members of the Source Gaming team contemplate a Nintendo 64 Mini!
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